Application: Lazarus
Category: Development
Description: Lazarus is the class libraries for Free Pascal that emulate Delphi. Free Pascal is a GPL'ed compiler that runs on Linux, Win32, OS/2, 68K and more. Free Pascal is designed to be able to understand and compile Delphi syntax, which is of course OOP. Lazarus is the part of the missing puzzle that will allow you to develop Delphi like programs in all of the above platforms. Unlike Java which strives to be a write once run anywhere, Lazarus and Free Pascal strives for write once compile anywhere. Since the exact same compiler is available on all of the above platforms it means you don't need to do any recoding to produce identical products for different platforms.
Download LazarusPortable 1.0.8.0 DevTest 1 Now
MD5Sum: 94f806106e0b8ba22b11622d6ce17723
Size: [~103.8mb Download / ~717.5mb Installed]
(ReleaseLog: 4/17/13)
-Upgraded to 1.0.8.0
-Packaged with a new profile from 1.0.8.0
(ReleaseLog: 12/9/12)
-Upgraded to 1.0.4.0
-Packaged with a new profile from 1.0.4.0
(ReleaseLog: 10/15/12)
-Repackaged Using a Fresh Install and New Profile
-Rewrote the Launcher from Scratch, Even Though it Looks the Same
-Debug Error Seems to Be Fixed, I Ran a Few Test Apps Through it
(ReleaseLog: 10/2/12)
-Updated the Base App to 1.0 (FPC 2.6.0) *Note This Version is Slightly Larger*
-Updated the Default Profile to the Default 1.0 One
-Ran a Clean Regshot
(ReleaseLog: 4/15/12)
-Updated to Lazarus 0.9.30.4
-Fixed the entire temp directory from being deleted
-Fixed the problem with the help files
(ReleaseLog: 4/13/11)
-Initial Release
-EnvironmentVariables.xml are handled to locate the FPC directory automatically
-Profile (%LOCALAPPDATA%\lazarus) is now copied to %PAL:DataDir%\Profile
(ReleaseLog: 4/18/11)
-Fixed the %TEMP% variable in EnvironmentOptions.xml
-Fresh install of lazarus
-Removed everything but EnvironmentOptions.xml from the %DefaultData%\profile directory
-Re-compressed the archive with 7z SFX standards
-Refined and Fixed the errors with PAF specifications
(ReleaseLog: 4/21/11) -minor fixes-
-added the splash
-implemented and tested 3D1T0R's fix for the "contnrs" error
-FPC.cfg now replaces %PAL:LastAppDir%, %PAL:LastTemp%, and %PAL:LastDrive%
-tried to delete the unnecessary files including the thumbs.db files
-added a beneficial beta application to the %other% folder that allows you to set all of the files back to default as files in the "%PAL:AppDir%\lazarus\*" do not get reset when the data directory is deleted.
(ReleaseLog: 4/24/11)
-removed FileFixer.exe, and went with the [FilesMove] launcher option instead.
-removed the unnecessary [FileWriteN] opertations. I could have sworn I saw temp in the FPC.cfg file, but on a second look it wasn't there.
-fixed the documentation, and version sections labels. (hopefully I got it all)
-created a new installer using PA.cInstaller
-the development test was renamed from a revisit to a development test
(ReleaseLog: 6/21/11)
-added language switching through the platform possible using the configwrite method
(ReleaseLog: 7/4/11)
-added qt4pas5.dll in the "%PAL:AppDir%\lazarus" directory
-fixed the entries in EnvironmentOptions.xml, so they are replaced by the current directories
-revised the readme.txt and took out anything pertaining to the AroraBrowser
(ReleaseLog: 4/24/12)
-Fixed a few files with incorrect paths
-Fixed a few files with incorrect fpc versions and fpc paths
-Fixed the error with %LocalAppData% not being fixed on each launch
-Contnrs error fixed
-Splash fixed after update to 9.30.4(removed Lazarus' splash)
*A Fix For the Large Compiled File is Here.*
https://portableapps.com/forums/development/portable_app_development
Nerdy Redneck
The answer is, ofcourse, "Yes" I, and likely others aswell, would be interested in a Portable version of Lazarus 0.9.30.
(the last Portable version of Lazarus had some rather major oddities, and hasn't been updated [either to fix those oddities, or to update Lazarus] in quite some time)
As suggested by sja5164 in the previous post, please follow the normal release channels beginning with a "Development Test" release in the PortableApps.com App Development Forum, which I and any other interested parties will be able to test, and report on, and perhaps it can (after some appreciable QA testing) become an Official PortableApps.com app (if you're willing to "maintain" it).
~3D1T0R
It is off topic because this isn't the actual release of it I was just seeing if there was any interest, I have followed this process before in the creation of an Arora-Browser portable, but could not be released due to the dead version for windows, but anyways yeah I have developed and maintained apps before, and I'll post it ASAP this also runs FPC 2.4.2 if that matters
Well I didn't see your latest post till now cause I keep forgetting to check the OffTopic forums, but I'd really like to see an up-to-date LazarusPortable, and I don't doubt that there are others who would aswell, so please post it, I can't wait (and I'd love to help if I can).
RE: Off Topic
Posts in the OffTopic forums don't appear on the Recent Posts page, so some people may not have noticed this thread at all.
~3D1T0R
it will be coming shortly, but I had to delay because the launcher wasn't handling the environment options very well so I am writing a custom launcher to handle it properly because after the default files are copied it needs to replace the variable %PAL:LastDrive% and a new variable %PAL:LastAppDir%, but with PAL the settings.ini file is overwritten, instead of enabling the replacement of the default variable that needs to be changed in 2 files. Anyways, I will have it out as soon as possible for all of the testers
If you use PAL then it's often just misconfiguration of the .ini files, I (and others here) can check your work, and try to help you out with any problems if you post a Development Test release.
Also, if you your problem turns out to be a problem with PAL itself, it would be good to figure it out and see if it can be fixed in a future release (remember the PAL Dev [Chris Morgan I believe] is active here too).
And if you do a custom launcher we can try to help you with any problems with that too.
~3D1T0R
I started a post on the Dev Forums, and Chris Morgan explained what to do for this situation, so it will be out today or tomorrow, keep your eyes peeled for it. And by the way I meant a PAL custom script sorry for the misconception.
Yeah, I realized that you meant a PAL custom.nsh once I saw that other post :).
But as I said, someone from the community, which happened to be the Dev of PAL (thus likely particularly knowledgeable regarding possible problems with it ☺) helped out.
I personally have some experience writing customized launchers (usually based off of other launchers source code, but I think I know enough that I could probably right one from scratch if I had to) and with writing the .ini files necessary for a PAL launcher, but I haven't messed with .nsh files, I'm probably going to start looking into that soon, cause I'd like to make an easy ‘insert this file, add these lines’ fix for This [Bug], and be able to help with other problems which might require it.
~3D1T0R
You can now get your fresh copy of LazarusPortable (minus the installer) above using the download link. Enjoy
Sweet, I'm downloading it now. can't wait to see how well you did :).
I've got a question though, Why is it so big? 122.3MB, when Lazarus (official, non-portable installer) is only 76.2MB. Did you add stuff (not directly related to portablization that is) on top of what's normally installed?
~3D1T0R
I just used an official installation, I have no Idea why it is so large, I'll download a fresh install now, and go from there
There are some small things which you will want to fix before you make any more Test Releases.
[Format]:Version
should be 2.0, even if you're using the PAL 2.1 Beta 2(Specification of PAF 2.1 having yet to be finalized)
Other\Source
Note: Your WinRar based SFX is 116 MB (122,348,277 bytes), Packaged with the PortableApps.com Installer (without changing anything) the resulting .paf.exe is 70.6 MB (74,124,536 bytes) and a 7-Zip based SFX is 74.4 MB (78,058,201 bytes)
[Details]:AppID
has incorrectly been written asAppId
[Details]:Homepage
doesn't need to include thehttp://
at the beginning(I would say it shouldn't, but the DevToolKit only says it's not needed, and I won't claim I know better ☺)
[Version]:DisplayVersion
should sayDevelopment Test 1
(or DevTest 1) at the end, rather thandevtest 1
PAF Compliance Validation by the PortableApps.com Development Toolkit:
@Chris Morgan: Shouldn't "appinfo.ini: [Details], required value AppID is missing", and "appinfo.ini: [Details], invalid value AppId", when both present be replaced with "appinfo.ini: [Details]:AppID incorrect capitalization", or something similar
@OpenPlatform: Also:
Note: If you want you can just post this:
I can't test the actual functionality of it until I dig some of my source files back out, hopefully I'll get to that in short order, but I'm not making promises.
~3D1T0R
Winrar: I realize that it is not in PAI because I was having issues with it locking up, but I will get a fresh install and try again, and maybe it had to do with the errors in my files.
Splash: Lazarus comes prepackaged with a splashscreen and the development splash screen, I can try to remove lazarus' splash, if it is necessary and add it again.
MissingFiles: I will add those files as well I usually never forget those files, but I'll be sure to add them when I fix these other issues.
DevelopmentTestRelease: I was in a hurry while editing my post, and didn't have time for that at the moment, but I will post it now.
I will fix those issues, and I have also fixed the "contnrs" issue that it was having while compiling, and I have re-installed lazarus and I have removed the unnecessary files from DefaultData, which lessens the load a little.
In response to your post:
In cases where there is a built in splash screen it is preferred when the app goes official that an alternate splash screen be made specifically for the app, and placed where the program itself can use it instead of it's original splash screen, when that is possible, however while in DevTest, it should still display the DevTest Splash.
(well, it's just a comment right now, but that means it'll be merged into the existing list relatively soon.;))
Note: I notice you used absolute paths for your in-site links, is there a reason for that? (AFAIK a link to /node/27339 from a page on PortableApps.com works just as well as a link to https://portableapps.com/node/27339, so I'm just wondering)
On a side note:
I'm not entirely certain of what's going on with the EnvironmentOptions.xml files, maybe you could explain.
[FilesMove]
, since it's part of Lazarus' Settings?And Regarding sst's post I would recommend holding off on making a hybrid 32/64 app out of this till you're sure you've got everything properly portablized, and working properly as a 32-bit only release, then it's up to you to decide.
~3D1T0R
that is where Lazarus saves the fpc directories, windows locations, windows sizes, last project, etc. There are two files one located in the AppDirectory, and one located in the %LocalAppData%\lazarus folder. The difference is the contents of these files.
-edit-
I am trying to work out the kinks with the PAI (a Peazip 7-zip sfx or 7-zip sfx will be created on failure), but other than that another shot is ready to go I will upload it to sourceforge soon. fingers crossed
Is it giving you errors?
If so what errors? I (or someone else) may be able to help you get it figured out.
Note: I had no problems running the PortableApps.com Installer on this once I had downloaded, and extracted your SFX to the proper place (I must admit I used 7-Zip to extract it :o *guilty* but that shouldn't make a difference regarding the PA.c Installer)
~3D1T0R
There are no errors it just freezes at 92% or so completed and stays there for as long as I allow it to, it is weird because there are no errors and in the log it comes close to finishing, but it doesn't it gets to the last 2 or 3 lines, and then freezes.
----------------------
on a happier note devtest 2 is now out with quite a few improvements, enjoy.
That's very strange, I've never had a problem like that.
I doubt this would help since the PA.c Installer's file structure is fairly static, but you might try a clean install (worth a shot eh?).
Note: I dug out something I'd been working on a while a go, and ran into the ‘contnrs’ error you mentioned, the error is still present in DevTest 2, but I figured out how to fix it (thank This Post), The
%PAL:AppDir%\lazarus\fpc\2.4.2\bin\i386-win32\fpc.cfg
file needs to have a[FileWriteN]
to replace%PAL:LastAppDir%
with%PAL:AppDir%
however, even after implementing that fix, I'm still running into a problem. Errors as follows:Regarding DevTest 2:
The title of the Forum Topic still says DevTest 1Link points to sf.net/proj...DevTest_2.paf.exe/download, but the file is ...devtest_2.paf.exe (capitalsCount), it'd be a good idea to change one to match the other. (preferably the name if possible, as "DevTest" looks better [at least to me] then "devtest")Note: Thumbs.db files are thumbnail files that are automatically regenerated by Windows every time it shows you a thumbnail of an image, thus they will need to be deleted before each release, this is the best way I've found to do that:
[I sometimes delete them from my HDD to clear a little space, this deletes all Hidden, and Visible Thumbs.db files in all subdirectories, then pauses so I can see how many it removed (and where from) and yes I know it shouldn't need to be run twice, once with /A:H and once with /A:-H, but omitting the /A:* it often simply ignores some IDK why]
~3D1T0R
1. Fixed, but is yet again updated to show that it is a revision.
2. Link is fixed, and now points to another new file with the capital DevTest again.
3. "contnrs" error is now fixed
4. after fixing the file, I didn't receive this error, maybe it had to do with %PAL:LastDrive% or %LastTemp% in the FPC.cfg file.
5. those files have been taken care of
6. a splashscreen is now enabled, but I have noticed that many of the DevTest sectioned apps do not have this
--------
I have posted above the error I was having with PAI and a new release log
Regarding
Contnrs
Fix:You added
[FileWriteN]
sections to update%PAL:AppDir%
,%TEMP%
and%PAL:Drive%
; however (AFAIK) the%TEMP%
dir is never found in that file, only the%PAL:AppDir%
, and the%PAL:Drive%
is only found in conjunction with the rest of the%PAL:AppDir%
thus I think you only need a[FileWriteN]
section for%PAL:AppDir%
(and perhaps%PAL:Drive%
, if%PAL:AppDir%
doesn't include it [I forget]).The main problem with the fix (as it is now) is that your
App\DefaultData\settings\LazarusPortableSettings.ini
file says that%PAL:LastAppDir%
isX:\PortableApps\LazarusPortable\App
, and thefpc.cfg
file included in the current package usesF:\PortableApps\LazarusPortable\App
, thus the fix does nothing till your Drive-Letter has beenF:
at least once (or you've manually edited it).Regarding your versioning:
Regarding the lack of DevTest SplashScreens on some DevTests:
These are generally older DevTests (from before the DevTest SplashScreen had been released), and a few of them are DevTests from people who didn't realize that they were supposed to have them.
Regarding my "
MacTypes
" Error:I don't know what exactly is causing it, but I'll guess that it's probably something weird either in this computer, or in the project I was building (or a mix of both), as it doesn't appear when I build the example projects :?.
You probably don't need to worry about it.
Regarding "
FileFixer
":Wouldn't it be simpler to have all of the files which need to start out using
X:\PortableApps\LazarusPortable\...
to get properly updated be in the Data directory (with a[FilesMove]
section to move them to their proper places) and then you could just include theX:\PortableApps\LazarusPortable\...
based files in theApp\DefaultData
directory?Regarding your PortableApps.comInstaller Error:
I see nothing unusual in that screenshot (except that SystemExplorer is running in a limited account, not that that should have any bearing on PA.cI).
Perhaps you could post the log somewhere I (and/or others) can see. (e.g. PasteBin, Paste2, TinyPaste, etc.)
~3D1T0R
1) I have removed these [FileWrite] sections, I could have sworn that I saw a %Temp% section in there, but after checking it again it wasn't there. It is now taken care of.
2) I have renamed that revision an re-uploaded it to sourceforge, for testing and archiving interests. I have since done more work on everything, and the current version is now DevTest 3.
3)I understand this, and I am acknowledging this, but I could have sworn somewhere that it was an optional feature, and that is why it is deemed a "warning" in the PA.c Dev Toolkit. Oh well it doesn't kill me to have two splash screens.
4)Alright, but just to make sure I will compile some of my old projects as well, and get back to you on this error.
5)FileFixer.exe has been removed along with all of its documentation, and source code and replaced with 3 lines in the "LazarusPortable.ini" file.
6)This error was minor, it was just consuming so much of my RAM that it took longer than I anticipated, it took a little over an hour after the point of "freezing" to finish the launcher. Anyways the new release is in a PA.c Installer.
Regarding point 6, does it run faster if you change line 73 of
App\Installer\PortableApps.comInstaller.nsi
from:to:
?
And what's the size difference?
Previously known as kAlug.
I wouldn't think it would boost time because it is still compressing 554mb+ of data, and no matter which method it is going to take time, but I will test it tomorrow.
This is exactly what that switch does.
(Of course, just for testing)
Previously known as kAlug.
the size I got afterward was a little over 500mb, and the time saved was small compared to the last. It saved about 10-15 minutes.
I am a Christian and a developer and moderator here.
“A soft answer turns away wrath, but a harsh word stirs up anger.” – Proverbs 15:1
3. I came to that conclusion after reading some more about it, and I am looking forward to the implementation into the base splash screen when it is release.
6. Yeah I could tell! It used a majority of my RAM(memory), but I had cleaned up my processes well enough to give it at least 600mb if not more memory in RAM. I guess it works though.
Hi, ...
Do you will include, Win64 section ?
It works flawlessly when I install it on C:, but it gives many errors when I start it up after installing it on D:.
I am looking to push another release with language capabilities, and a more refined launcher and installer. I will begin looking into it today, and sorry if you have been waiting for a reply I have been on vacation up in Montana. Anyways, I will give it a look, but it seems to works on my test drives A:, F:, G:, E:, Z:, Q:, and R: (virtual TrueCrypt drives, except for F: and E:).
While uploading the next release release 0.9.30.0 devtest 4 multilingual I forgot to change the versioning from devtest 3 to devtest 4, so the file was overwritten. I am re-uploading this file as I type, and devtest 4 should be available for download sometime tonight, so keep your eyes peeled.
edit: The upload is complete, and I am now working on uploading the new version.
Hello, first let me thank you for this wonderful work! I hope that this work could be continued for the next versions of Lazarus.
Now for the details I found.
1) When I first started lazarus, I placed a button on the form, then clicked on it and it showed me an error
The component editor of class "TDefaultComponentEditor" has created the error: " Unable to find method.
Then I restarted Lazarus, did the same thing and the problem didn't appear.
2) When I try to compile It shows this:
The test directory could not be found: "C:\DOCUME~1\Zack\LOCALS~1\Temp\LazarusPortableTemp\ (see environment options)
I guess that's a folder on your pc, shouldn't it be on the same folder of the portable app? Anyways, I think it could be changed easily in lazarus and the error tell you where to look at.
I know that this are minor things, just letting you know in case you don't know it already.
Greatings, and again, THANKS!
edit: When I looked on environment options I saw in:
Make Path: C:\Documents and Settings\Zack\Desktop\Test\PortableApps\LazarusPortable\App\lazarus\fpc\2.4.2\bin\i386-win32\make.exe
Directory for building test projects: C:\DOCUME~1\Zack\LOCALS~1\Temp\LazarusPortableTemp\
I guess that's what should be changed to a folder inside the portable app
edit2: also a problem with the debugger directory in Environment->Options->Debugger->General->Debugger Type and Path
C:\Documents and Settings\Zack\Desktop\Test\PortableApps\LazarusPortable\App\Lazarus\mingw\bin\gdb.exe
In the next release I am hoping to include the qt dll that is included in the lazarus package, which I hope will fix many of the errors that occur on building and debugging. In the next release I will also have a look at the %defaultdata% files and see where Lazarus is pulling those directories from. I know that the temp directory should be fixed, but I'll take a look anyways. Did you try deleting the %DATA% directory and restarting Lazarus?
The DevTest 5 has been released with some fixes for the devtest4 release, see above for details.
I ran LazarusPortable 0.9.30 DevTest 5 on a clean VB install of MicroXP without a problem, and with a clean registry and C: drive. I believe this is almost ready for release I just have to do a few more quick tests to ensure portability and preservation of environmentoptions.xml. In the next release I will post the fix for the debug error, I will see what I can find on it.
Hello,
I am using DevTest 5 on an USB stick (drive E:\) in Windows XP Professional SP3.
I started the and it works fine for me.
I just have one problem: when I place the text cursor in the Source-Code-Editor on a function press the [F1] key, then I get some error messages.
Error message 1: (pressing [F1] on the line "Sysutils.ShellExecute")
No help found for "E:\Documents\Lazarus\Project\mainform.pas
Error message 2: (pressing [F1] on the line "ExecuteProcess")
rtl.chm not found. Please put the chm help files in
e:\PortableApps\LazarusPortable\App\lazarus\\docs\html
or set the path to lcl.chm rtl.chm fcl.chm with "HelpFilePath" in Environment Options -> Help -> Help Options
under HelpViewers - CHMHelpViewer
The two "\" in the message above are not a typing mistake in this posting, they are shown in the error message.
The folder "e:\PortableApps\LazarusPortable\App\lazarus\docs\html\" (with one slash) exists on my USB stick, but here no CHM files are stored (I find only *.sh, *.xml and *.bat files).
So please deliver Lazarus together with the help files.
Otherwise all Lazarus users would have to download and add the help manually.
Thank you!
Greetings
OLLI
P.S.
I uninstalled Lazarus portable, and installed it again.
Pressing [F1] generates the help files, but the second error message is still shown.
Here is the content of the "Messages" window, maybe this helps you:
If there is anything I can do for you, please tell me.
I am glad if I can help.
Greetings
OLLI
Hello,
I recognized that the file size of the compiled EXE of a new (empty) project is 12.3 MB.
I created a new Project in Lazaus (type "Application") and compile it (without adding any GUI components and without adding a single line of code).
Seems like the compiler settings that are set as default need to be optimized.
So please adjust them in your next release.
I am not familiar with Lazarus yet (I programmed in Delphi some years ago).
So can you please tell me what settings I have to change to get a normal file size?
My application is developed in Windows XP Professional SP3 and should only run in Windows environments.
Greetings
OLLI
Try asking at the Lazarus forums: http://www.lazarus.freepascal.org/
Hello,
I asked here, because the creator of the portable version (user OpenPlatform) should adjust the complier settings in the portable version.
Every user that uses the portable version will have the problem with huge EXE files.
A file containing no other components should have 500 KB (max 800 KB) but not 13 MB.
And if OpenPlatform adjusted this setting he could tell me here what setting he changed.
So I and all other users that have the same problem benefit from that posting.
Greetings
OLLI
Nothing in the compiler settings have changed, all I did was have it find and change the folder location each time it is opened. I will look into this though, maybe I changed something by mistake.
Hello,
Lazarus is available in version 0.9.31.
If you update your package, please deliver it together with the Lazarus Online Help!
Greetings
OLLI
Hello.
After closing the program it deletes everything inside the temp directory which is quite inconvenient because that messes up other concurrently running portable apps.
0.9.30 devtest 5
"installed" on local hard disk
winXP sp3
This is fixed in the new release.
Fix your link for LazarusPortable_0.9.30.4_Development_Test_1.paf.exe please.
Thanks for the catch!
For the huge .exe file:
http://wiki.freepascal.org/Lazarus_Faq
Problem when compiling:
Error: Can't find unit Contnrs used by Masks
I have replaced all strings '2.4.2' in all files with '2.6.0' and now it works!
After the update, I forgot to parse through all of the files. They are fixed now, and the Contnrs error should be gone. I also found a few stray strings I tied up as well(mainly paths to the local appdata folder and to the temp folder), so it would be best to download the newest one.
Thanks for the fix for the large executable files.
Lazarus has recently been released as 1.0. Do you still plan to update this?
Lazarus 1.0 is out. I have already updated my portableapps installation with the new 1.0, and updated the launcher and other files.
I am unable to package up and upload what I have, since I'm on dial-up and have to travel to another person's home to do uploads of this size.
Someone should really submit a "final" 1.0 to be included in the regular PortableApps.com applications, and get it out of the beta area. This version is definitely ready for that.
In the meantime, I've got mine working great, based on the latest download here, and the new 1.0 download. Looking at the two, I was able to figure out how to get the 1.0 packaged. Just haven't done an installer because I couldn't upload it if I did.
In time it will come, but now that Lazarus 1.0 has come out I need to modify my launcher again, and run more tests to ensure it is good to go, then I will update my post so that I will be on the list to become official. I have begun working on and fixing the launcher and settings files if need be. Thank you for the notification of the 1.0 release, I should have a new development test up soon, so keep an eye out for it.
I'm back again (to a degree) and would like to help with testing.
as I state in my sig I don't know for sure how much time I'll be able to put toward PortableApps right now, but I just got my Lazarus mod of the Platform (which I hadn't touched since April 2011) to build again (
ATM
I use Lazarus Portable exclusively), and would like to try it with 1.0 as soon as you can get a DevTest out.Thanks for your work on this.
~3D1T0R
Slightly off-topic: do you have a repo somewhere I could get a copy of that from? I'd be interested in seeing how it differs.
No I don't have it anywhere but locally, and I'm still digging through my old changes to try to integrate all of them in my new build. Also I'd like to use Lazarus v1.0 before I do any collaboration on it, so that I can use any applicable additions since v0.9.30.4 (the current Portable DevTest)
Note: There's an outdated Google Code Project with a repo belonging to Zach Thibeau & Sar3th, but
AFAICT
they never made any changes to the code it self.Note2: If either Zach Thibeau or Sar3th see's this I'd be interested in joining, updating, and helping to maintain (when I can) said Google Code Project
Let's talk more in a new thread after Lazarus Portable's been updated to v1.0 OK?
~3D1T0R
I finished up repackaging my lazarus portable with 1.0.0.0, but it keeps saying that my post is flagged as spam when I try to update it. Can an admin or mod help me with that, I guess my post violates the spam filter or something. Anyways the new download link is located here.
in the Mollum code? I get that as well whenever I update my beta pages
“Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.” Dr. Seuss
Yeah, after they updated the security to Mollum I can't seem to post this at all :/ it sucks.
You should get a Captcha confirmation to fill out with certain links to confirm you're not a spammer.
Sometimes, the impossible can become possible, if you're awesome!
that is what I meant not Mollum sorry
“Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.” Dr. Seuss
I haven't gotten any captcha, are there any factors that would automatically flag a post as spam? I tried turning off my ad blockers, using IE and Firefox, and even using incognito mode, but to no avail. When is the captcha supposed to pop up if the process were to go smoothly?
As you make a post, if Mollom is unsure about it (due to a bad IP reputation and/or if the post looks spammy) it will come back and show you a captcha you need to fill out to be able to post what you're trying to post.
For some reason, your reputation is bad in Mollom, sometimes listed as high as 70% bad whereas many folks are more in the 20-30% and a whole lot are at 0%. I think that's entirely IP-based, so if you're using a proxy that's also used by spammers that would definitely hurt you. So, you start off with a bad reputation and then if you post something with links, it could be enough to push your score into the red past the captcha level to the 'this is spam' level and you can't post.
Sometimes, the impossible can become possible, if you're awesome!
That's the weird thing I've never been screened by Mollum before, and I do run through any proxies, so I have no clue why I am flagged. Either way, I will update the post soon.
After I installed version 1.0.0.0 when I try to run any application from IDE I get an error message:
Debugger Error.. Ooops, the debugger has entered the error state...
Debugger output window in however empty, and exe-file seems to appear just before the error.
I don't know what is causing the error, but I will start from a fresh download and rewrite the entire launcher, and I will have something up by Thursday.
I finally got the fix for the first dev_test up for the 1.0.0.0 dist.. I believe I didn't use a completely "new" User Profile, and some parts were from the last install, or something to that general nature. I redid pretty much everything from scratch again to make sure it would work correctly, and it seems to be working as it should, I have compiled many test applications to confirm that the compiler error no longer is showing up.
I finally figured out the Mollum problem as well, I just had a "bad link" in the html that lead to the large compiled exe fix, so I took that out and just linked it to the comment, and that seemed to do the trick.
Hello,
a new stable version of Lazarus is available: 1.0.2
Please update to the new version.
Thank you!
Greetings
OLLI
I should be able to have the newest release up in a matter of a few days, definitely by Thursday!
Thank you!
Why dont't you release Lazarus as an official portable app (not a beta app)?
So I would receive updates via the Portable Apps Plattform.
John has to do the final testing and release it himself. He needs to make sure that there is nothing else to be done, and that it is the best it can be before going official. For now, the app will live in the Beta State.
Fortunately, it's not all on John. He has lots on his plate as it is, what with working on the platform, signing and publishing all our updates, and signing off on all new releases.
There's also a number of users who are involved in testing apps in preparation for release, and as you've already added Lazarus to the ready for release thread, we'll get to it in due time. (By the way, you can edit your post on that page if you wish to update the version, or remove the version, as most of us have done.)
As far as final release decisions go, yes, at the moment, John makes that decision.
For those users who are anxious to see Lazarus released officially, have patience. It'll happen soon enough.
I will definitely do this! Thank you!
Note for when you do get a chance to do the update: 1.0.4 was just released on the 3rd of December.
Also, in your information above, the application link is missing. (that links to lazarus.freepascal.org)
Lazarus Portable 1.0.4.0 is up and ready for testing. For archiving purposes and testing purposes I will also have a copy of 1.0.2.0 up in the next couple of days. Nothing launcher-wise has change I have just upgraded the application and the user profile. Happy testing.
It's not necessary to upload an outdated build, all that's needed is the current version.
OpenPlatform - do you plan on keeping this updated?
If so, this app has been updated to 1.0.8 since your last update.
Hello,
please update to 1.0.8!
I am using Lazarus to program some applications, so this is very important for me.
Thank you!
OLLI
I should be able to have something by the end of the night, sorry about that I have been focusing on school lately.
LazarusPortable 1.0.8.0 DevTest 1
Win7 on Lenovo ThinkPad 530
encountered following error
lclproc.pas(37,3) Fatal: Can not find unit win9xwsmanager used by LCLProc of package LCLBase.
The win9xwsmanager error is due to incorrect folders in fpc.cfg. The incorrect folder is present even after running portablelazarus.exe, which should have fixed the references.
Once I fixed this, it all worked fine, but I'm guessing I'd need to fix it each time I plugged the key into a new PC.
Many thanks, appreciate the effort.
Does this version of Lazarus portable support the installation of external libraries? Last time I tried, they seemed to work provided that the external drive was allocated the same drive letter. Maybe it's a path setting somewhere. I was looking to use the "synaser" and "rackctls" libraries, and un4seen "bass".
Thanks in advance for the advice.
Hi, I am using Lazarus Portable since june 2012 without greater Problems. But now, I tried to use it from my stick on a fresh installed Win8 machine. While starting Lazarus there came up an error message that Lazarus searched for the Source Folder on C:\ instead of my USB Stick. (I use this old Version because it runs stable with 3rd Company packages). In the next few days I will set up a fres Stick with Version 1.0.8 to check if I can reproduce this Problem there too. For the Moment eventally it could be helpful to check the Startup routines for static File Paths.
For Conversation or questions (if I did not explained the Problem clear enough, you can contact me on d.bondy@t-online.de or on dunpeal-hunter@gmx.net).
PS.: I am using Portable apps since 2011 but this is my first (and hopefully not last) post as a tester.
Hello,
I uninstalled 1.0.4.0 via the "Portable Apps Plattform".
Then I installed 1.0.8.0.
When I open my existing Lazarus Project and compile it, I get the following error shown in a unit, that came with Lazarus:
What is wrong?
Greetings
OLLI
OpenPlatform: 1.0.10 has been released by the lazarus team. When you're able to, can you update this package as well?
Note that your topic title currently indicates the package to be at 1.0.4.0, which it certainly is not.
Hello OpenPlatform,
Lazarus 1.2.0 is available at the official web site: http://www.lazarus.freepascal.org/index.php
The latest working version 1.0.4.0 was released one year ago!
Please update the portable version!
Thank you!
Greetings
OLLI
we are still waiting and hope
Hello,
the Version 1.4.0 of Lazarus was released in April 2015.
At work I am not allowed to install any applications, but I need Lazarus to code my application (I do it in my free time at work).
So PLEASE update Lazarus Portable to Version 1.4.0.
By the way: I am not good enough to package it my self.
Greetings
OLLI
Anyone could update it to the latest version?
Thank You.