New: The Legend of Edgar Portable 1.15-1 (2D platform adventure game) Released

Ken Herbert's picture
Submitted by Ken Herbert on March 30, 2014 - 11:30am

logoThe Legend of Edgar Portable 1.15-1 has been released. The Legend of Edgar is a platform game, not unlike those found on the Amiga and SNES. Edgar must battle his way across the world, solving puzzles and defeating powerful enemies to achieve his quest. It's packaged in PortableApps.com Format so it can easily integrate with the PortableApps.com Platform. And it's open source and completely free.

Update automatically or install from the portable app store in the PortableApps.com Platform.

Features

ScreenshotWhen Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorceror who lives in a fortress beyond the forbidden swamp. Donning his armour, Edgar sets off to rescue him, but his quest will not be easy. The Legend of Edgar features large levels with different environments, a variety of weapons, a persistent game world that can be travelled through, boss battles, lots of sound effects and music tracks, joypad support with configurable controls, and configurable keyboard support.

Learn more about The Legend of Edgar...

PortableApps.com Installer / PortableApps.com Format

The Legend of Edgar Portable is packaged in a PortableApps.com Installer so it will automatically detect an existing PortableApps.com installation when your drive is plugged in. It supports upgrades by installing right over an existing copy, preserving all settings. And it's in PortableApps.com Format, so it automatically works with the PortableApps.com Platform including the Menu and Backup Utility.

Download

The Legend of Edgar Portable is available for immediate download from the The Legend of Edgar Portable homepage. Get it today!

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Comments

John T. Haller's picture

Thanks for your work on this, Ken. For the official release, I updated to the latest version of the game, added in the ability to manually set the language via INI, and preserved the configuration on the event of an upgrade after a crash.

Sometimes, the impossible can become possible, if you're awesome!

Ken Herbert's picture

Thanks for the release, and thanks for the couple of fixes. The language handling I had implemented definitely needed some love, and I hadn't even contemplated the crash/upgrade scenario.

It is a fun little game for anyone who likes old-school platformers, with a lot more depth and intricacy than you would assume based on the graphics.