I need to set the AppCompatFlag 16BITCOLOR. How can I do this?
I know this thread: https://portableapps.com/node/29056
But SET __COMPAT_LAYER=16BITCOLOR is not supported.
Any ideas?
New: Kanri (Oct 9, '24), Platform 29.5.3 (Jun 27, '24)
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I need to set the AppCompatFlag 16BITCOLOR. How can I do this?
I know this thread: https://portableapps.com/node/29056
But SET __COMPAT_LAYER=16BITCOLOR is not supported.
Any ideas?
As far as I can tell there is no compatibility layer for 16 bit colour.
Why do you think you need it? Perhaps we can find another solution.
~3D1T0R
I just noticed that 16BITCOLOR exists only in Windows 8: http://www.eightforums.com/tutorials/6832-compatibility-mode-use-windows...
A game crashes with message: This product requires a 16bit pixel depth!
I can play it only if I change my grafics card and this is not an option for a portable app.
Of course, it's a Windows 8 only thing because they turned DWM on permanently. Is the game crashing only on Windows 8? or is it also an issue on earlier versions?
Also Windows 8 is supposed to automatically mitigate the issue (see "App fails due to using 8- or 16-bit color modes" here), is it not doing so?
I understand that it's not necessarily the preferred 'fix', but if it's crashing on XP-7 under 32-bit colour, you could try setting
__COMPAT_LAYER=256COLOR
as it may specifically be 32-bit colour that's causing it to crash.BTW: What game is having this error? (I'm curious)
~3D1T0R