Hi, thanks for all your work on this and the whole platform.
One thing I often have trouble with is that when apps have the ability to add plugins, there's no info on how or where to install them. I think this info should be added to the apps download page.
Where exactly do I put all my Paint.net plugins folders "Effects" and "FileTypes"? I've tried everywhere within the root and all created sub-folders of "Data" but nothing works. Are plugins even supported?
Thanks
https://www.getpaint.net/doc/latest/InstallPlugins.html
“Life is a strategy game, where roles are already distributed”
― Neo Buddha ―
Thanks, but that does not help in this situation.
I already have a portable installation of Paint.net and am transferring it to a PortableApps version.
That link describes how to install plugins into a portable version of Paint.net, NOT a PortableApps version.
If I were to follow those instructions it would mean installing those plugins into PaintDotNetPortable/App/PaintDotNet64/ which as I am sure you are aware is incorrect as it would cause them to be deleted on an update of the app.
With PortableApps.com applications, all user data is to be stored within the Data folder. This folder is preserved on updates. But wherever I put the plugins within that folder, the app isn't recognising them.
Are plugins supported, or not?
Thanks
Live for an ideal and leave no place in the mind for anything else.
Keepass' plugins are installed in ↓↓
Balabolka"s skins too. Install & Restart the app.
“Life is a strategy game, where roles are already distributed”
― Neo Buddha ―
3apps at a time, what?
i help were i can. maybe you can help me too. threads in account/track.
if you don't want to help don't post crap!
Those are examples of portable apps acting like non-poerable ones. Try adding your plugins like described in the documentation and restart the app!
“Life is a strategy game, where roles are already distributed”
― Neo Buddha ―
The Effects, FileTypes, Resources, and Shapes directories are preserved during upgrades to ensure user added plugins aren't lost.
If you're curious from a technical perspective, it's the installer.ini file within PaintDotNetPortable\App\AppInfo that directs the installer wizard to add this to the installer's code as it creates it.
Sometimes, the impossible can become possible, if you're awesome!
Ok thanks for confirming John. I was under the impression that users shouldn't use the App folder because that was the purpose of the Data folder, it was used to contain all user data.
Live for an ideal and leave no place in the mind for anything else.
I think all apps that accept plugins have these exceptions built in. I originally built it for Firefox back when folks were adding the Flash plugin to it. Perhaps I'll add another line to the Readme.txt file within the App directory along these lines:
I can do that in the PA.c Installer and the readme.txt will be updated in every app automatically as it is updated. I was considering mentioning it in a plugins.txt file as you mentioned, but I worry that could get out of date as directories are added and moved.
Sometimes, the impossible can become possible, if you're awesome!
Yes, I can install them there, but on updating Paint.net, they will likely be deleted.
Live for an ideal and leave no place in the mind for anything else.
I think it would be useful if the Data folder contained a file called "Plugins.txt" that contained info on where to place plugins to avoid confusion. Same goes for other apps that have similar placement of other user data.
Live for an ideal and leave no place in the mind for anything else.
not sure you can add/install in plugin menu permanent successfully?
does it make problems in portable apps? i updated build-in plugins in portable apps via the menu.
you try some complicated things.
is it a problem using the build in plugin menu?
just asking.
thx
i help were i can. maybe you can help me too. threads in account/track.
if you don't want to help don't post crap!