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Working directory bug

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ormus7577
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Working directory bug

Hi.

I've written a launcher (for a game called Adom). Sadly the app is hit by the working directory bug Sad I know it's fixed in beta2 pr2. But is there any other way around it? I would like the launcher to be more universal and not limited to one prerelease version. Beside, where is that version available for download? Can't find a thread/download at sourceforge.

Cheers.

John Bentley
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In NSIS you could use

In NSIS you could use $EXEDIR to get the directory the executable is in.
In AutoIt you use @ScriptDir.

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ormus7577
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I misphrased that

Not the launcher is affected by the working directory bug (it uses the $EXEDIR), but the game itself.

I've found a way around it though. I'm using a shortcut (.lnk) and can change the working folder property of that with NSIS. The launcher is working fine so far, I'll try to finish the installer tonight. It's a little tricky, as I can't distribute the launcher with the game included due to licence restrictions. I will try to have it downloaded or browsed to during the installer process. I just hope it will be ok to post the launcher here...

Ryan McCue
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Try this.

SetOutDir "$EXEDIR" or something like that.
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ormus7577
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Excellent hint

The command is SetOutPath and it's working perfectly, saves me the shortcut workaround. Thanks Ryan!

Patrick Patience
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I love that one.

I'm trying to add it as a changeable parameter to a PortableApps i'm making, cause it works as the default save directory.
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