Description: Phun is meant to be a playground where people can be creative. It can also be used as an educational tool to learn about physics concepts such as restitution and friction.
Phun was coded in C++ using OpenGL, GLEW, SDL (for window management), SDL_image (for reading images) and boost, including boost_filesystem. Everything was coded by Emil Ernerfeldt, including the physics engine and user interface.
Download Phun Portable [2.58 / download | 10.3 / installed]
Dev Test 2:
- License Stuff
Development Test 1 (2008-04-5): Initial release