Tick5 Portable Prerelease
About: Tick5 is an implementation of the board game known as gomoku, omok, piskvorky or wuziqi. With a 15x15 board, Tick5 is an extended version of the Tic-Tac-Toe game. More info...
Homepage: http://tick5.sourceforge.net/
Download:
Tick5_Portable_1.0.0.0-PRERELEASE1.paf.exe
Tick5_Portable_1.0.0.0-PRERELEASE2.paf.exe
Tick5_Portable_1.0-PRERELEASE3.paf.exe
Installed size: ~960KB ~1.07MB now ~1.08MB
Thanks:
Ryan McCue: for helping me get a few kinks worked out via email and some sample code.
John Haller: for the DOSBox Portable and Installer NSI scripts which I used as templates to get this done.
Notes:
Game executable was compressed with UPX using LZMA (my default). Hopefully this doesn't cause an issue for anyone. The file mingwm10.dll was not compressed at all because UPX won't compress it and it's only 16KB to begin with.Game executable is now compressed with UPX using NRV2E.
References to PortableApps.com and PortableApps were left in the NSI script according to what Ryan told me was "good-2-go". If there's issues with it, let me know. I could care less about "claiming ownership" of this portable app so I don't need the ego boost of rebranding the whole thing. Just my name in there is fine by me.References sorted.
- Prerelease 3:
Added an appinfo.ini
Fixed ExecWait line in code (Thanx Ryan...I RTFMed the help file and now it makes sense)
Shortened the app version # to the more correct "1.0" from "1.0.0.0" - Adding polish:
Moved files into new \Other\Source directory structure
Mandatory help.html file finished and up for review
TODO:
- Replace temp splash with a *real* splash screen (no comments from the peanut gallery about the current splash. My MSPaint skillz > yours :D)
- Replace the NSIS arrow.bmp used to fill in for wizard.bmp - this should happen when John releases the "community helper pack" (the name I just made up for it...not the official name)