Application: Cube
Category: Games
Description:
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Download Cube Portable 2005-08-29 Development Test 3 [28.3MB download / 34.5MB installed]
(MD5: 2cdc05eb186e47d1ee65eb91cc41dea3)
Release Notes:
2005-08-29 Development Test 3 (2011-01-16)
- Minor updates
2005-08-29 Development Test 2 (2010-05-08)
- Fixed potential issues with secondary launches
- Launcher now hides the command line window when running
2005/08/29 Development Test 1 (2010-04-13): Initial release
Notes:
- Bundled with permission
Ok, I guess I didn't understand it comes with some kind of integrated system.
Go ahead then, you have my permission.
Lee is the current maintainer, should you have any questions on the
distribution.Wouter
Updated to DT 2.
This should be ready now.
As with the other Cube, I'd suggest we get permission from the publisher to ensure we can redistribute since the media isn't under an open source license. Unless the license has permission to redistribute in repacks for other systems, languages, etc where nothing is charged for it, which would apply to us.
Sometimes, the impossible can become possible, if you're awesome!
Some are under CC licenses but others either don't or have iffy licenses regarding distribution via something like PA.c, which is why I wanted a second opinion. I can ask though.
I'd ask then. And be sure to let them know that we're happy to work with them (provide the code, package, support updates, etc) and have them host and distribute the portable version themselves.
Sometimes, the impossible can become possible, if you're awesome!
Already done.