Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Download Cube Portable 2005-08-29 Development Test 3 [28.3MB download / 34.5MB installed]
2005-08-29 Development Test 3 (2011-01-16)
- Minor updates
2005-08-29 Development Test 2 (2010-05-08)
- Fixed potential issues with secondary launches
- Launcher now hides the command line window when running
2005/08/29 Development Test 1 (2010-04-13): Initial release
- Bundled with permission
Ok, I guess I didn't understand it comes with some kind of integrated system.
Go ahead then, you have my permission.
Lee is the current maintainer, should you have any questions on the