I am not allowed to install software on my work computer. I have the most recent versions of inkscape and ghostscript installed on a jump drive. I installed them in the following drives:
e:/portableapps/inkscape
e/portableapps/commonfiles/ghostscript
When I open inkscape and try to open an eps file, I get an error. I am not a programmer or a program developer so I need help. Am I doing something wrong. I thought if they were installed as above, then the programs knew how to communicate. Thanks in advance for any help. I know this question was asked about older versions of both programs.
E
[EDIT] Title adjusted for bug report - mod GC
My apologies, evidently our previous fix for this problem is no longer sufficient.
[EDIT] You'll need to change the contents of Custom.nsh to the following, and regenerate the launcher. IF you're not able, or uncomfortable doing so, we'll push out a fix shortly.
${SegmentFile} Var CustomBits Var GSMode Var GSDirectory Var GSRegExists Var GSExecutable Function _Ghostscript_ValidateInstall ${If} $Bits = 64 ${If} ${FileExists} $GSDirectory\bin\gswin64c.exe StrCpy $GSExecutable $GSDirectory\bin\gswin64c.exe ;${DebugMsg} "Found valid 64-bit Ghostscript install at $GSDirectory." StrCpy $R8 "Found valid 64-bit Ghostscript install at $GSDirectory." Push true Goto End ${Else} ;${DebugMsg} "64-bit Windows but gswin64c.exe not found; trying gswin32c.exe instead." StrCpy $R8 "64-bit Windows but gswin64c.exe not found; trying gswin32c.exe instead.$\r$\n" ${EndIf} ${EndIf} ${IfNot} ${FileExists} $GSDirectory\bin\gswin32c.exe StrCpy $GSDirectory "" StrCpy $GSExecutable "" ;${DebugMsg} "No valid Ghostscript install found at $GSDirectory." StrCpy $R8 "$R8No valid Ghostscript install found at $GSDirectory." Push false Goto End ${EndIf} StrCpy $GSExecutable $GSDirectory\bin\gswin32c.exe ;${DebugMsg} "Found valid 32-bit Ghostscript install at $GSDirectory." StrCpy $R8 "$R8Found valid 32-bit Ghostscript install at $GSDirectory." Push true Goto End End: FunctionEnd !macro _Ghostscript_ValidateInstall _a _b _t _f !insertmacro _LOGICLIB_TEMP ;${DebugMsg} "Checking for Ghostscript in $GSDirectory..." ${DebugMsg} `$R8` Call _Ghostscript_ValidateInstall Pop $_LOGICLIB_TEMP !insertmacro _== $_LOGICLIB_TEMP true `${_t}` `${_f}` !macroend !define IsValidGhostscriptInstall `"" Ghostscript_ValidateInstall ""` ${Segment.OnInit} ; Borrowed the following from PAL 2.2, Remove on release of PAL 2.2 ; Work out if it's 64-bit or 32-bit System::Call kernel32::GetCurrentProcess()i.s System::Call kernel32::IsWow64Process(is,*i.r0) ${If} $0 == 0 StrCpy $Bits 32 ${Else} StrCpy $Bits 64 ${EndIf} StrCpy $0 $Bits ${SetEnvironmentVariable} CustomBits $0 !macroend ${SegmentPre} ; If [Activate]:Ghostscript=find|require, search for Ghostscript in the ; following locations (in order): ; ; - PortableApps.com CommonFiles (..\CommonFiles\Ghostscript) ; - GS_PROG (which will be $GSDirectory\bin\gswin(32|64)c.exe) ; - Anywhere in %PATH% (with SearchPath) ; ; If it's in none of those, give up. [Activate]:Ghostscript=require will ; then abort, [Activate]:Ghostscript=find will not set it. ClearErrors ${ReadLauncherConfig} $GSMode Activate Ghostscript ${If} $GSMode == find ${OrIf} $GSMode == require StrCpy $GSDirectory $PortableAppsDirectory\CommonFiles\Ghostscript ${IfNot} ${IsValidGhostscriptInstall} ReadEnvStr $GSDirectory GS_PROG ${GetParent} $GSDirectory $GSDirectory ${GetParent} $GSDirectory $GSDirectory ${IfNot} ${IsValidGhostscriptInstall} ClearErrors SearchPath $GSDirectory gswin32c.exe ${GetParent} $GSDirectory $GSDirectory ${GetParent} $GSDirectory $GSDirectory ${IfNot} ${IsValidGhostscriptInstall} ; If not valid, ${IsValidGhostscriptInstall} will clear ; $GSDirectory for us. Nop ${EndIf} ${EndIf} ${EndIf} ; If Ghostscript is required and not found, quit ${If} $GSMode == require ${AndIf} $GSDirectory == "" MessageBox MB_OK|MB_ICONSTOP `$(LauncherNoGhostscript)` Quit ${EndIf} ; This may be created; check if it exists before: 0 = exists ${registry::KeyExists} "HKCU\Software\GPL Ghostscript" $GSRegExists ${DebugMsg} "Selected Ghostscript path: $GSDirectory" ${DebugMsg} "Selected Ghostscript executable: $GSExecutable" ReadEnvStr $0 PATH StrCpy $0 "$0;$GSDirectory\lib;$GSDirectory\bin" ${SetEnvironmentVariablesPath} PATH $0 ${SetEnvironmentVariablesPath} GS_PROG $GSExecutable ${ElseIfNot} ${Errors} ${InvalidValueError} [Activate]:Ghostscript $GSMode ${EndIf} !macroend ${SegmentPost} ${If} $GSRegExists != 0 ; Didn't exist before ${AndIf} ${RegistryKeyExists} "HKCU\Software\GPL Ghostscript" ${registry::DeleteKey} "HKCU\Software\GPL Ghostscript" $R9 ${EndIf} !macroendI installed the portable apps on a jump drive. What are you referring to when you say to create a launcher? I can change the code in the file. I know enough about coding to be able to do that. However, I just downloaded and installed the apps from this website. I know nothing about a launcher.
All of our applications use a launcher (*Portable.exe) that takes care of settings, etc.
As you're not familiar with it, I recommend waiting for us to release a fix, which should be in the very near future.
The environment variable PYTHONHOME also needs to be replaced with PYTHONPATH as below:
Gord fixed this in the Inkscape Portable 0.92.2 Rev 2 release.
Sometimes, the impossible can become possible, if you're awesome!