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LBreakout2 2.5.1 Prerelease 4 (final)

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Simeon
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LBreakout2 2.5.1 Prerelease 4 (final)

LBreakout2 is now officially released. - Topic locked by moderator PP

Application: LBreakout2
Category: Games
Description: LBreakout2 is a breakout-style arcade game in the manner of Arkanoid. Use your paddle to aim a ball at bricks until all bricks are destroyed. It has more than 50 levels with loads of bonuses, maluses, special bricks and a built-in level editor.

Download LBreakout2 Portable 2.5.1 Prerelease 4 [2.7MB download / 4.3MB installed]

MD5:78cf6e92530e4da0b7e738762eb54e2b

Release Notes:

Prerelease 4 (2008-06-13)

  • I just removed some thumbs.db and added a Highscore

Prerelease 3 (2008-09-16)

  • This one is a test to fix the sound issues some are having with previous releases

Prerelease 2 (2008-06-07)

  • Added some general Portable App Issues to the help file

Prerelease (2008-06-07)

  • This one should be final.

Development Test 3 (2008-03-13):

  • Fixed a bug causing the sound not being played properly (Thanks John for bringing it up).
  • Important Note If you upgrade from a previous version and you want the sound to play properly, you have to delete your /Data folder first!

Development Test 2 (2008-03-13):

  • exe and dlls upxed
  • Appsource.txt added and appinfo.ini fixed
  • Readme fixed
  • Icon "upgraded" to XP

Development Test 1 (2008-03-11): Initial release

Notes

  • There are lots of other themes/maps If there is any interest Ill package them. There is a link to them in the help.html
  • In the original there is a server but I removed it and not intend to include it.
John T. Haller
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UPX

Don't forget to UPX the DLLs and EXEs. Use nrv2e:

upx.exe --best --compress-icons=0 --nrv2e --crp-ms=999999 -k lbreakout2.exe
etc...

It'll take the LBreakout directory from 4.8 to 3.9MB.

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Simeon
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oops

Will do. Thanks John!

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digitxp
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From the point of the end-user...

It works fine for me.
Maybe I can use this code for my OpenCity Portable (they both use sdl)
*Edit* Maybe there's a way to make it use less processing power

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Simeon
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hm

Maybe there's a way to make it use less processing power - Maybe that gets better after I UPX'ed it. Other than that I don't know any technique to achieve that.

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digitxp
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Because it

froze every 3 seconds Blum

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consul
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Like the Game

I couldn't check if it left anything, as I never learned how Smile but with playing hte game, even after changing Player 1 name from Michael to Jameson, it would still say "Michael" when I was playing the game.
Other than that, it worked fine for me on my Dell Optiplex WinXP from my usb key..

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I'll check that out

I have to do another release anyhow tomorrow morning so Ill take a look. Did it say Michael even after restarting the game?

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yeah ...

Every time I restarted the game, it kept the popups as Michael. It does say "Jameson" in the "First Player" spot, and up at the top.

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it works for me (DevTest2)

Editing the names is a little weired. Hover the mouse over the name and start typing.

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consul
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I did do that ...

and I installed the dve 3 version. I hover, change the name, and it is correct in the top right corner. Just that when I started a new game, the one that says 2:17 in the blocks, the pop up says, "Late at night (1/25) - Michael Specks"
Unless that is just the title of the game level? Smile

Everything else works fine playing it, even though it says "Damn!" a lot.

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Simeon
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I think

thats the name of the game level cause Michael Specks is the name of the author.

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"Bug"

Today I found a bug. If I run this game in a virtual machine under Ubuntu, it wont stop and I have to kill the process resulting in unsaved settings. Is that a SDL issue? Does anybody know something about that? I have access to other PCs so its not a big issue but it like to know if there's a fix.

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

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AppInfo.ini is the one for

AppInfo.ini is the one for VLC.

Other than that, nothing left behind at all, game works well. Good Job.

The developer formerly known as ZGitRDun8705

Patrick Patience
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The Usuals

Here they are, really cool game by the way I love that kinda game:

  1. Tagline in the help file shouldn't be capitalized.
  2. Missing AppSource.txt.
  3. Half the Readme.txt in the source directory is for VLC.
  4. Remove the version number at the top of that readme.
  5. Use icon should have all of the current formats but in XP (32 bit) formats as well, using IcoFX is easy.
  6. As Zach mentioned, the AppInfo is for VLC.

And there you have it, thanks for this.

digitxp
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Better Specs

I think there should be better specs on that post here when your app is ready thread Smile

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Thanks

I knew about the appinfo - thats why I put it into the main post Smile

What about these:
* What do I have to change in the Programm Details section?
* Is the VIAddVersionKey LegalCopyright "Simeon" or "PortableApps.com & Contributors"?

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digitxp
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Rab040ma

told me on the messenger to make it portableapps.com & contributors simply because it's a derived work of John.

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Patrick Patience
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Yup

John told us that a while back.

And Simeon, the rest of the program details look fine as you have them.

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Sound

Is it just me, or is the sound kinda bad? Scratchy. Out of sync.

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Patrick Patience
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Yea

Very scratchy.

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Its not very good quality at

Its not very good quality at all lol

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you are right

First I thought that uxp messed something up but I just downloaded the original and it has the same weird distorted sound. Should I just delete them and make it a quiet game? That even would decrease the size another 400kb Smile

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Make Some :)

You should try to make some with Audacity and other tools. Smile

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Dunno

It's not the sounds themselves, I think it's bugs in the coding of the sound mixer or the way the app is calling it.

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Simeon
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yes

but in addition to that the quality of the sounds is bad even if I use VLC to listen to them.

EDIT

I got it.
There is a switch where you can increase the sound buffer size and after I did that (to 1024) it was normal.
Ill do a DevTest 3 with the default data and with an increased buffer. Could the increased buffer cause the game to be slower on slower PCs/drives?

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Cool

Good catch! Even 1024 is still pretty small in today's world. I think it'll be fine. With the sound bugs worked out, I think this is ready for a pre-release. Do you have a hi-res logo?

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If he doesn't have a

If he doesn't have a high-res logo, I can try to make one tonight.

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Thanks

That would be great!

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ok

No I don't have a logo and grafics is one of my weaker areas. Maybe someone could make one?

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Maybe upstream the solution

Maybe upstream the solution back to the original developers Smile

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Definitely

Definitely send it back as a bug report on SF for them along with the solution. Wherever we can, we should be helping the projects we repackage get better and succeed.

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I'll do that right away.

Lamer is the best example for that...:)

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Leaves traces

Ran once, didn't really play very long, maybe 5 seconds, closed out. Traces left behind are as follows. Game ran fine, just I didn't have enough lunch break left to justify a full round of breakout at work. Wink

C:\Documents and Settings\%UserProfileDir%\lgames\lbr2_save_0
C:\Documents and Settings\%UserProfileDir%\lgames\lbreakout2.conf

C:\Documents and Settings\%UserProfileDir%\lgames
C:\Documents and Settings\%UserProfileDir%\lgames\lbreakout2-levels
C:\Documents and Settings\%UserProfileDir%\lgames\lbreakout2-themes

Win2K Pro SP4
Admin Login

/s/ When life turns your dreams to dust, vacuum Wink

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never happened here

Weird. Because if I run the zip from the authors website, it stores its settings in its own directory.

Did you run it from your usb drive or someplace else?

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

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Ran from USB

I ran the app 'installer' from my USB drive. Which installed it to the USB drive.

Ran the app itself from PAM (R30 mod).
Ran it directly from launcher, same results. 'E:\PortableApps\LBreakout2Portable\LBreakout2Portable.exe'
Ran it directly from app, same results. 'E:\PortableApps\LBreakout2Portable\App\lbreakout2\lbreakout2.exe'

No local installation of LBreakOut.

/s/ When life turns your dreams to dust, vacuum Wink

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Hm

I kinda run out of ideas. Maybe Ill have a revelation later this week. Smile

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works great, good job on

works great, good job on fixing the sound. didn't seem to leave any traces on my machine.

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For dev test 3 you say the

For dev test 3 you say the user has to delete their Data folder for sound settings to apply. Is there a way you could parse the settings file to fix the sound settings instead of forcing the user to delete any custom settings they may have?

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Maybe I could

but I figured as it is a DevTest I could get around that Smile

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Don't Worry

Development Tests are test versions. So, users are generally expected to read release notes, etc. If this were an actual release (stable or pre-release) then we'd be sure to handle it.

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It work fine

both in Vista and XP... Wink

If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report Biggrin

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Great Job!

I have been playing this for about a week off and on. Nice for break time at work.

Lots of features/options!

The only thing I would like is a 'Quick Play' button on the first screen. Maybe in the options a way to set up what it will play (random, Original Set, addon, etc)

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Thanks

Unfortunately I cant add new features/buttons as I only made the portable version. But I wanted that feature too so I´ll make a feature request to the original developer.

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Testing Lbreakout-portable

Hi Simeon,

I play the Linux-version of Lbreakout at home and the portable-version at work. So I can tell you some bugs:

Sometimes the ball starts at once -> ESC and Resume is the workaround
sometimes the background is neon-green-Yellow -> ESC and Resume
sometimes the ball flies very fast at start -> klick the middle button

I cannot find out, when or why the bugs appear.

Good Work!

Hartmut

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Thanks

I had the "background-bug" once but didnt bother looking for the "why".
I will include your workarounds into the helpfile of the next release.

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Server

I'd be interested in the server.

Also, I was wondering if the sounds get lower as the ball gets closer to the left side of the board for anyone else or is it just me?

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Ill take a look

how much it takes to include the server or make a separate package.
And Ill check the sound issue...

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I noticed it too...but it's

I noticed it too...but it's because I was using headphones and only had the right one in...it's because the game is in stereo I presume.

Along with the sound though....I use VLC to listen to streaming music, but as soon as I start LBreakout it kills that sound...completely. All my other sounds (Pidgin, etc) still work...but it kills VLC.

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Ignore my previous comment if

Ignore my previous comment if you want. That was on my work laptop. Here on my desktop at home everything works beautifully, sound included.

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the manual

says under "Troubleshooting" that:
Disabling sound while playing seems to result in loosing various
sound channels when some sounds were actually mixed.

So I guess the soud issue is LBreakout itsself and we cant do anything about it.

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

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Pre-Release

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The icon

is pretty "pixxely".
Can someone make a better one?

And John, what about including the server?

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Best I could do

Best I could do with what there was. Smoothed it looks awful.

Server is your call. As long as it's integrated into the game and doesn't require a second icon. If it does, then leave it out.

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I have to take

a look at the server again. Originally I dropped it cause it made things more difficult. But I dont know any more to what extent.

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If the server has to be a

If the server has to be a seperate package I would be ok with that.

The theme looks like it may take a while, I might not be done by release time Sad

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logo

i agree, but i think the logo needs to be way more high res for the splash screen. i'll work on re-doing it. i may do it in inkscape, but if i decide to do it in gimp or photoshop, what resolution should it be at?

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128px

128px is what we use on the site. The splash is a little smaller.

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I dunno

I think the biggest one is the one on the splash or maybe the one on the Apps page. Maybe John can tell you what res the others have.

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higher-res logo

well i'm not too excited about how it turned out but this is what i have so far for the logo. http://www.nascent-project.org/travisc/longerterm/l2breakout2.png . i'll try to tweak it later, or if zach can do better he can make one.

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Done

That works fine for what we need.
https://portableapps.com/temp/LBreakout2Portable.jpg

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the 2 links

to the splash screens are the same...

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...

Refresh to clear the cache, perhaps?

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yes

I always forget that.

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@ John

I decided to drop the server and maybe put it into a separate package.
Do you want to release it now or wait for a PortableApps.com theme?
I'd release it now and put the theme into a future version.

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

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Now

Assuming that Everything else is fine and your only question is the theme I vote for now.
If it's still PR2 on Monday I'll download and give it a go.

You talk about a server, what does the server do?

Really looking forward to the release of this Smile

Thanks Simeon

Tim

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The server

lets you play over the net against someone else. I havent tried it yet so its hard to describe Smile

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No server version

Please, please, please
Release a version without a server.

The Only apps I like to even have the ability to connect to the internet are apps that have to to fulfill their basic function, eg, FF, TB, IM programs.

There are a couple of apps I've seen on the site that I do not want to use because they seem to be dependent on internet access that I don't want.

I think the poker game and media converter are a couple I would try if they did not have the ability to connect to the internet.

Tim

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Yes

I'll only do a server as a separate package if I find the time but probably not.

But if you dont connect it to the internet, PokerTH doesnt connect to/needs the net at all (Other than Sumatra).

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

dragonmage
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You would prefer to play

You would prefer to play poker against the computer, rather than a human?

Tim Clark
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yes

modem ya'know Sad
and I prefer to do my fun stuff off line.

Things have got to get better, they can't get worse, or can they?

dragonmage
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Ok, here is the progress on

Ok, here is the progress on the theme so far. http://img211.imageshack.us/my.php?image=06072008141610gp5.png

http://img214.imageshack.us/my.php?image=06072008142324jl8.png

I've done the frame and am working on the paddles now. Any opinions/suggestions?
I need to contact the developer and find out if there is a way to use transparency in the active extras that display on the right border, but that may have to wait.
The paddle is going to have to change some, because it doesn't look right at the smallest size.

I may see if MrElchbau and NeoRame want to help with some parts. Turns out a complete theme is a lot of graphics.

I'll probably change the sounds to. Does anyone have recommendations for sounds?

EDIT: Here is a shot of the paddle at smallest size. Do you think I should do someting different with the paddle?
http://img214.imageshack.us/my.php?image=06072008150827mo1.png

Simeon
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yes

I dont like the paddle. I think it should be flat at ther top. But I dont have a creative idea...:(

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

dragonmage
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http://img214.imageshack.us/m
Simeon
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Thats better

but in my opinion, the paddle could just be a PortableApps.com-red thing without the logo. But maybe others like the logo-paddle better.

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

dragonmage
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Well Simeon, i've decided I'm

Well Simeon, i've decided I'm going to do multiple versions of the paddle.png and rename them. If someone prefers a different paddle all they have to do is rename a couple png.

dragonmage
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Here is a screenshot of

Here is a screenshot of MrElchbau's paddle, blocks, and "less flat" frame.

http://img296.imageshack.us/img296/3512/06092008224845mj6.png

I think I like the flat frame better it looks more like the PAM 1.1 skin to me. MrElchbau's paddle and blocks are way better than mine though. Maybe we should release 2 versions?

Simeon
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I like it

You mean 2 versions, one standard and one with this as the main theme?

I dont know. I'd rather do it as a "Addon pack" or something so we dont force users to look at out icon all the time. I think the modified player names are enough Smile

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

dragonmage
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Do you mean the Menu screen?

Do you mean the Menu screen? You don't think we should use that?

EDIT: You mean the paddle, the ball, the blocks, etc...

Well you are packaging it, we'll send the different themes to you and let you pick I guess. Unless someone wants to make a poll...

Jacob Mastel
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That looks...

Great!!

Release Team Member

millarrp
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Prerelease 2 seems to work well in vista

I've been playing around with it on and off for the past little while, and haven't had any problems using it on vista ultimate sp1. Also, I wasn't able to find anything obvious left behind either.

Simeon
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Thanks

for testing.

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

Devo
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No Sound

This game works great. The only issue I have with it is that when I run the program all other sounds I have, such as internet radio or music through Winamp, are muted. They are still playing, but they are muted. The sounds in LBreakout work fine, I just don't understand why other sounds can't be played at the same time.

Simeon
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me neither

I think its a problem with the game itself. It uses the SDL libraries for sound. The included version is 1.2.4, but on the SDL page , the latest version is 1.2.13. Ill try if replacing them helps the sound issue.

EDIT

Could you try the latest package and report back?

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

Devo
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Perfect

That fixed it. I replaced SDL.dll with the one on the SDL website v1.2.13 and everything works perfectly now. Thanks.

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cool

Thats exactly what I did in Prerelease 3. But I replaced all 3 sdl files. Could you try my package too?

If we have a couple other testers ensuring that everything is ok I think John can release it Smile

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

Devo
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Yep, that works too.

Works, with no sound problems.

dragonmage
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Confirmed, sound on breakout

Confirmed, sound on breakout and winamp at the same time.

millarrp
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Prerelease 3 works in vista

I've tried it as well in vista ultimate sp1 while running music in the background and I wasn't able to duplicate that problem with pre-release 3

dragonmage
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I took the liberty of leaving

I took the liberty of leaving a post at the LGames forum on SF informing them of the new SDL files.

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Thanks

Thanks

"What about Love?" - "Overrated. Biochemically no different than eating large quantities of chocolate." - Al Pacino in The Devils Advocate

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