Application: Tile World
Description: Tile World Portable is reimplementation of the classic game, Chip's Challenge.
Download Tile World Portable 1.3 Pre-Release 3 [1MB download / 6.1MB installed]
Download Chip's Challenge Level Pack 2 Test 2 [0.1MB download / 0.6MB installed]
Pre-Release 3 (2008-12-28): Level Set Configuration
- Level sets are now stored in the application directory (App\TileWorld) and can be changed to a different location via TileWorldPortable.ini
- The Chip's Challenge Level Pack 2 now installs correctly after first run.
- Little code cleanup and such.
Pre-Release 2 (2008-12-28): Language Settings
many of the following were kindly picked up by Bart.S
- Removed an stdout.txt I forgot in the application directory.
- Updated some typos in the code and fixed TileWorldPortable.ini.
- Removed umlauts from characters in German language file as they were displaying incorrectly.
- Used command line parameters instead of setting an environment variable so the resource files may stay in the game directory and the level sets are in a more obvious location / folder.
- Added option to set language via an ini file, see below.
- Added the Chip's Challenge Level Pack 2 as an additional download.
Pre-Release 1 (2008-12-27): Initial release
- Add 256px icon to appicon.ico (need to find Everaldo's 256's uncorrupted).
Tile World will not run if any directory in its hierarchy contains spaces (X:\Portable Apps\TileWorldPortable)- Fixed
General Notes / Thanks
I'd like to thank r.andom for settings up this thread with instructions for how to translate the levels for Tile World so we could make this application as multilingual as possible. Of course thanks to r.andom and the other translators as well.
Currently in order to set the language you need to set an environment variable. In order to do this create a new file called say, TileWorldPortable.bat in the same directory as TileWorldPortable.exe (folder is 'TileWorldPortable') with the following code:
Edit: As of pre-release 2 you can now set the language via an ini file. Simply create a file with the name of TileWorldPortableSettings.ini in TileWorldPortable\Data\settings with the following lines:
Where xx-yy is your language code (yes, it can be two letters). Currently I believe our Spanish translations in Venezuelan and our French translation is Canadian, so I have them fr use fr-ca and es use es-ve until we get more translations. Supported languages: en-us, de, es(-ve), fr(-ca), nl, pl, pt.
This version is a complete rewrite. This version now uses the 'TWORLDDIR' environment variable to relocate the data and such. Also, it's of course now multilingual.
Thanks, and enjoy!