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Portable App Development

Discuss portable app development and modification of existing apps.

Using the "Documents" directory with the installer

MapHtH's picture
Submitted by MapHtH on July 10, 2011 - 8:50am

Hi guys

I've tried to find if there is anything similar to my question, but couldn't, so here goes:

How can I make the installer install some files, that will be used as user specific setting and that I'd prefer not to be deleted on uninstall, to the "Documents" directory (x:\Documents\BlaBla)?

The question is simple, but I can't find the answer. The app can save to that directory, but there are some files that have to be copied there before starting the application for the first time.

Thanks

[False alarm] AppNamePortable.exe doesn't start from PortableApp Menu

Submitted by CNBlackwood on July 5, 2011 - 8:47pm

[Edit] Sorry, I found my mistake, it was an error in the "Start=" line in appinfo.ini. Please ignore this post.

I have created three portable apps for my personal use (two of them are proprietary, so not candidates for "official" portable apps in any case). I used the same method in each case:

  • Created PortableApps\AppNamePortable folder by copying from PortableApps.com Application Template (downloaded from the Development page).
  • Set up appicon.ico and appinfo.ini in \App\AppInfo\ folder and AppNamePortable.ini in \App\AppInfo\Launcher folder.

UMPlayer logo licensing issue

Submitted by Aluísio A. S. G. on June 21, 2011 - 1:08pm

I'm working on a portable version of UMPlayer, but I ran on an issue with the logo licensing:

UMPlayer FAQ
Q. May I use the UMPlayer logo?
Yes, you may freely use the UMPlayer logo using the following copyright notice with one notable exception; you may not use the UMPlayer logo to redistribute the binary application outside its original packaging form:

[newbie]I have an app to portabilize, DLL is trouble. cant use my updater. Update message in luancher?

Submitted by Flametail on June 21, 2011 - 11:54am

Hi! I have a game I develop that I want to see portable.
The game itself is already portable, persay. uses only relative paths, and can use it's DLLs from the working directory.
No issue there.

HOWEVER, there is an updater, which is mandatory for continued play of the game.
This updater, written in visual basic, requires a DLL to be registered. It is called Z-Updater, and can be found on sourceforge.

If anyone can edit the source code of the updater to no longer require the DLL, it would be greatly appreciated.

Duplicate File Detector

Submitted by laststep on June 18, 2011 - 4:18pm

Tell me please, I can not in any way solve the problem ...

Duplicate File Detector at startup creates a folder in the "common documents". I can not simulate the creation of this folder in [DirectoriesMove]...

my Launcher ini:


[Launch]
ProgramExecutable=DFD\dfd.exe

[DirectoriesMove]
Duplicate File Detector=%ALLUSERSPROFILE%\documents\Duplicate File Detector

Possible to Make Nero Portable?

Submitted by craminator on June 14, 2011 - 5:02pm

I was wondering if it is possible to make Nero portable. Sometimes I have files that I need to copy and I am not around my computer, but the computer I am using has a cd/dvd burner. Being able to have Nero on a flash drive would be fantastic. Does anybody have some hints on how I would start this, or if it is possible? Thank you.

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