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Portable App Development

Discuss portable app development and modification of existing apps.

Portable Minecraft

Submitted by internetasian on June 28, 2013 - 3:16am

I can make a portable Minecraft launcher.
It can launch your Minecraft game straight from your flash drive.

I can teach you how to make it, right here on this spot.

*Note that this is for Microsoft Windows, not Mac!*

Make a new folder. Rename it anything you want.

On the inside of the new folder, make two more folders.
One should be called "bin", and the other called "data".
Obviously, remove the quotation marks.

Then make a new .txt file.
Open the .txt file and type this in:

SET APPDATA=%CD%\data
bin\minecraft.exe

What's the status of .NET support.

Submitted by JensFF on June 20, 2013 - 12:28pm

I'm currently trying to portablize a .NET application. As we expect .NET to be available on the machines where it will, it doesn't matter that it's not really portable.

At least we want to check for an installed .NET version. So I was happy to find the UsesDotNetVersion parameter in AppInfo.ini. I started the App on a PC without the required .NET and expected to some kind of dialog.

Nothing happened. So here are my questions:

  • Is this feature already implemented?
  • What behaviour is to expect when .NET is missing?

Things I miss in portable apps launcher's rewrite

Submitted by 5keeve on June 19, 2013 - 2:36pm

As you might have seen I'm trying to make jEdit portable.

While I was working on the [FileWriteN] sections I noticed some shortcomings.

I think the only rally valuable type is the "Replace" as all the others simply seem to spit out some, more or less, fixed lines.

What I wanted to do, for example, is to replace something in an XML file.


<PERSPECTIVE>
<BUFFER AUTORELOAD="TRUE" AUTORELOAD_DIALOG="TRUE">F:\PortableApps\jEditPortable\App\AppInfo\Launcher\jEditPortable-5keeve.ini
<VIEW PLAIN="FALSE">
<PANES>

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