Application: RetroArch
Category: Games
Description: RetroArch can emulate most of the popular retro video game consoles:
Arcade games through Final Burn Alpha;
Atari: 2600 and Lynx;
Bandai: WonderSwan and WonderSwan Color;
NEC: TurboGraphx-16 and TurboGraphx-CD;
Nintendo: NES, SNES, N64, GB, GBC, GBA and VirtualBoy;
Sega: Master System, Genesis , Sega CD and Game Gear;
SNK: NeoGeo and NeoGeo Pocket;
Sony Playstation;
and PC DOS via DOSbox.
Games engines supported include: Cave Story, Dinothawr, Doom 1 and 2, Meteor, and Quake.
Download: RetroArch Portable 1.0.0.2 32bit Dev Test 1
[55.5MB download / 76.0MB installed]
(MD5: 36c1330d053c1eeb1fda55759f10a969 )
Release Notes:
RetroArch Portable 1.0.0.2 32bit Dev Test 1 (2014-03-25): updated to version 1.0.0.2 and new icons
RetroArch Portable 20140105 32bit Dev Test 2 (2014-02-10): AppCompacted, improved file handling
RetroArch Portable 20140105 32bit Dev Test 1 (2014-02-02): Updated to 20140105 and file handling
RetroArch Portable 20131013 Dev Test 1 (2013-10-24): initial release
RGUI for the most part is fairly complete, just minor things here and there that are being fixed or implemented really.
your friendly neighbourhood moderator Zach Thibeau
First and foremost, thanks for testing (or at least reading thoroughly).
I haven't been able to get RGUI to work on my rig, although my rig is a bit outdated. I really didn't want to use Phoenix but without it I couldn't even get RetroArch to run any games; it would just crash. I included the Phoenix frontend in case there were others that had old rigs like mine and needed some other means to start RetroArch. It is easy enough to activate with the PAP, but I doubt many people will use it at all. I'm hoping the next RetroArch update will eliminate the need to include it at all.
not working how? are you using the sdl driver? iirc there has been reported issues about that, I would suggest trying the opengl driver or the d3d driver
your friendly neighbourhood moderator Zach Thibeau
My video card only supports OpenGL 1.1. Trying the OpenGL driver the cmd window opens, then it seems like the RGUI window wants to open. The RGUI window doesn't draw anything (looks like a hollow box), then both windows close abruptly.
Using the SDL driver crashes the program with windows(7) saying the program has stopped responding, asking to look online for a solution or end process.
Direct3D9 does work for me, but how do I enable it through RGUI without being able to access RGUI?
"I never liked the Phoenix but without it I am lost." -unknown
in your retroarch.cfg file you want to find video_driver = "" you want to replace "gl" with something like d3d9
your friendly neighbourhood moderator Zach Thibeau
you are right! Changing it to an unlisted value of d3d9 did work.
Updated RetroArch to 20140105 (2014-02-02)
Updated RetroArch to 1.0.0.2 (2014-03-25)
You can emulate games right in your (portable) browser.
From libretro.com : "Far be it for us to just limit ourselves to physical platforms – we also go beyond that: Javascript (ASM.js – Enscripten)"
Here is the link:
http://toadking.com/retroarch/index.html
Have fun.