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Portable App Development

Discuss portable app development and modification of existing apps.

[Fixed] Foxit Reader Portable 10.1.0 - How to select Italian language

Submitted by rbon on December 4, 2020 - 2:35pm

Hi all,
I have launch paf installer for Foxit Reader Portable 10.1.0 and setup Italian language, but when open it appears with english interface.

So I have tried to switch interface to Italian language.
Therefore I have selected:
-> File -> Preferences -> Languages -> selected 'Choose custom language' -> and I have look in the box 'Translated by Community' ..
but Italian language do not appears.

extend OR expand Favorite to several screens

Submitted by L0P0NT0delSauC0veRD0 on November 25, 2020 - 5:09pm

extend OR expand Favorite to several screens:
You can have Max 19 rows of Favorite Apps in main screen... is there a way or app that can extend/expand to 38, 57, or more Favorite apps in different Favorite screens [screen1, screen2, etc., or alphabetically sorted apps]? I have 40 Favorite apps, but just the very first 19 show up on the initial main screen... TKS A LOT, Joe

Making full portable an app which requires XAudio2

Submitted by ap7cesar on November 22, 2020 - 5:19am

Hi to all:
I am trying to portabilize some PC games to transport in a big pendrive. Some of them requires a XAudio2_#.dll for ingame audio. But the question is that these files need 3 registry keys in HKEY_CLASSES_ROOT. These keys contains a full path to file (C:\Windows\system32\XAudio2_#.dll) and I don't know the game detect the file dll. Any chance to do it?
Thanks

Launcher's odd behavior w/ Registry

AntiVirGear's picture
Submitted by AntiVirGear on November 1, 2020 - 10:43am

Hey there Smile

so I'm finally trying to "convert" some games into a portable app, at least creating an environment so people may just copy the game files over, adjust the registry and here we go.

I paste my .INI files below here, there is only ONE .REG file available and it (unfortunately) writes to HKLM only but also somewhere which is mandatory for this specific game... (and some else maybe)

The issue of closing the process before the end of the app

Submitted by paul_guo on October 24, 2020 - 12:22am

I wanted to make a portable app for huya streaming and found that his main process huya.exe still has a huyaservice.exe process running after closing, causing backup of appdata content to fail.I learned that you can use the .nsh file to call killproc to solve the problem, so I put a custom.nsh in the launcher folder of paf.
${SegmentFile}
${SegmentPrePrimary}
KillProcDLL::KillProc “HuyaService.exe”
!macroend
${SegmentPostPrimary}
KillProcDLL::KillProc “HuyaService.exe”
!macroend
But it doesn't seem to be working, so what can I do about it?

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