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Portable App Development

Discuss portable app development and modification of existing apps.

Portable version of Subcommander 2.0.0 Beta 5 posted for testing

Submitted by alleneustace on August 9, 2011 - 4:53am

Application: Subcommander
Category: Development
Description: Subcommander is a stand alone gui client for the Subversion version control

[Link removed, my project and this isn't portable anyway - mod Chris]
(MD5: bc3c18b0bb156481af4f0d5a84d19ace)

Release Notes:

Created Portable App of Subcommander 2.0.0 Beta 5: (08-08-2011)

Registering a DLL

Submitted by GothicDeath on August 6, 2011 - 5:33pm

Hi,

I'm needing the PAL to register and unregister a DLL on launch. I have added RegisterDLL to launcher.ini (though it was supported in v2.1) but it still does not work. Is their anyway to get it to reg/unreg dll(s)?

Thanks


[RegisterDLL]
1=%PAL:AppDir%\SmartFTP\sfFavorites.dll

How add other apps to Portable Apps?

Submitted by allesok on August 6, 2011 - 4:22pm

Now Portable Apps finally has program groups, like [illegal suite], and is becoming a lot more attractive and useful.

But we need detailed instructions on how to add an application that is not offered by Portable Apps, but found elsewhere.

How can such an application be added, and to a specified program group (and not just generally)?

How can a new program group me set up?

How can applications be moved from one program group to another (e.g., one created new)?

Error Running Portable App

Submitted by hitchcockprime on July 28, 2011 - 7:35pm

I've tried compiling a portable version of a game, and all seems to work fine until I launch the portable launcher.

When I start the launcher the screen flickers as though it's changing the resolution as it should, then it just quits and I'm presented with the following error message:

"Sorry, unable to find required files to run. Please check your working directory or reinstall the game."

It also creates a file in the directory called gamenamestatus.dx9
(substitute "gamename" with the game's actual name.)

Any ideas?

[Fixed] On-Screen Keyboard won't work in 64 bit Windows

Submitted by Manly1138 on July 28, 2011 - 11:01am

The Portable App - On-Screen Keyboard and the KeePass On-Screen Keyboard plugin both suffer the same issue when run from any 64 bit Windows 7 PC I have tried them on. Both programs work fine in 32 bit XP and 32 bit win 7.

This is what I found.

Error when opening On-Screen keyboard in windows 7 - "Could not start On-Screen keyboard" (Visual Basic Development Center)
This is an issue with 64-bit OS, it affects any 64-bit version of Windows.

help.html for freeware apps

Ken Herbert's picture
Submitted by Ken Herbert on July 27, 2011 - 7:35pm

Looking at the help.html file for the current set of portable freeware, some, maybe all, contain the following line:

This software is OSI Certified Open Source Software. OSI Certified is a certification mark of the Open Source Initiative.

The problem with that is that only the launcher is OS, the app itself is freeware, and while help.html does contain information relating to the launcher as well, it is generally more about the packaged app, thus making this misleading.

It might be worth changing this line for freeware apps to something more like:

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