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SuDoKu's should be symmetrical; plus reiteration of other comments...

Submitted by benedictify on September 7, 2006 - 11:56pm

I was going to mention that I just noticed that the puzzles do not have a symmetrical distribution of pre-filled-in squares; which was, I thought, something that was common to all "SuDoKu" puzzles, and differentiates them from more general "Number Place" puzzles, which have the same requirement of having rows, columns, and subgrids having only one number from 1-9 (I've read it was something added by the Japanese) -- this is true of other sudokus in books I have, and those in the newspaper.

I also just noticed there's more than one solution to a hard puzzle I just finished. I see that this has already been brought up, and I don't mean to complain, just to give feedback.

Sudoku: Rubbish program

Submitted by Trevor Kelleher on September 7, 2006 - 5:15am

Was just playing it and got a puzzle where the last 10 block had no way for me to identify what numbers should go where.

infact, in the end it didn't matter i put the numbers in one way, the solver put it in another... both valid?

As a LOGIC puzzle, having more than one solution to a puzzle makes the whole thing a farce.

the orginal developer has closed all discussion on the topic claiming that puzzle books do the same.. funny i have yet to come across one!

the whole point of sudoku is that it is a solvable puzzle.

Sudoku: Possible enhancements

Submitted by chasbas on August 23, 2006 - 2:05pm

I love this program. I hope this is the right place for suggestions. Without bloating the program too much it would be great to:

1) Be able to use alternate keys for entering "possible numbers" (PN) (Shift+1..Shift+9). I would like to be able to use either the keypad 1..9 to be PNs, or even QWEASDZXC as 789456123 (mimicking numpad) or QWERTYUIO as 123456789 (the row just below 123456789). That way I wouldn't need that infernal Shift key pressed. Alternatively, allow CAPSLOCK on to signal PNs.
2) Undo last action(s) (e.g., Alt+Z or "U").
3) Allow Branching by Saving current board and Restoring to that state

"Impossible" level of play in Sudoku Portable

Submitted by rick on August 21, 2006 - 2:21pm

Is the "Impossible" level of play possible to solve without guessing? I don't see any listing of what the levels mean. In my view, if you have to make a guess and follow it through to see if it works, it is no longer a logic puzzle. I have run across this type and don't want to waste my time unless it is solvable without guessing. Thanks.

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